﻿<Window x:Class="FluidKit.Showcase.Shaders.Window1"
		xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
		xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
		xmlns:Shaders="clr-namespace:FluidKit.Shaders;assembly=FluidKit"
		Title="Warp Effect using Pixel Shaders"
		Height="400"
		Width="650">
	<DockPanel>
		<StackPanel DockPanel.Dock="Left"
					Width="200">
			<TextBlock Text="L1" />
			<Slider x:Name="_lp1"
					Minimum="0"
					Maximum="1"
					Value="0" />
			<TextBlock Text="L2" />
			<Slider x:Name="_lp2"
					Minimum="0"
					Maximum="1"
					Value="0.25" />
			<TextBlock Text="L3" />
			<Slider x:Name="_lp3"
					Minimum="0"
					Maximum="1"
					Value="0.35" />
			<TextBlock Text="L4" />
			<Slider x:Name="_lp4"
					Minimum="0"
					Maximum="1"
					Value="0.5" />
			
			<TextBlock Text="R1"
					   Margin="0,20,0,0" />
			<Slider x:Name="_rp1"
					Minimum="0"
					Maximum="1"
					Value="1" />
			<TextBlock Text="R2" />
			<Slider x:Name="_rp2"
					Minimum="0"
					Maximum="1"
					Value="0.85" />
			<TextBlock Text="R3" />
			<Slider x:Name="_rp3"
					Minimum="0"
					Maximum="1"
					Value="0.75" />
			<TextBlock Text="R4" />
			<Slider x:Name="_rp4"
					Minimum="0"
					Maximum="1"
					Value="0.5" />
		</StackPanel>

		<Border BorderBrush="Gray"
				CornerRadius="5"
				BorderThickness="1"
				Margin="5">
			<Image Source="img.jpg"
				   Grid.Row="1"
				   Stretch="Fill"
				   Margin="10">
				<Image.Effect>
					<Shaders:WarpEffect L1="{Binding Value, ElementName=_lp1}"
												L2="{Binding Value, ElementName=_lp2}"
												L3="{Binding Value, ElementName=_lp3}"
												L4="{Binding Value, ElementName=_lp4}"
												R1="{Binding Value, ElementName=_rp1}"
												R2="{Binding Value, ElementName=_rp2}"
												R3="{Binding Value, ElementName=_rp3}"
												R4="{Binding Value, ElementName=_rp4}" />
				</Image.Effect>
			</Image>
		</Border>
	</DockPanel>
</Window>
